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Summoning your companions

Every catch is an item. Equip it and your companion is summoned to fight at your side. Unequip it and it returns to its ball.

You can have two companions out at the same time, one in each summon slot. They can even be the same species.

Both return to their balls when you log out or die, and come back the next time you equip them.

  • Companions earn experience by fighting and level up to a maximum of level 99.
  • Level and experience are saved on each individual companion, so trading or storing one keeps its progress.
  • If a companion gained levels while it was in its ball, you will see a message the next time you summon it.

Some places allow only one companion, or none at all. In a gym battle, for example, you may only have one companion out. The game tells you when a rule applies.

Each companion has three TM slots. Use a TM item while the right companion is summoned to teach it the move. TMs are type-locked: a Water TM can only be learned by a Water type. Gym Leaders give a TM with every badge.